I've added a new section to that has been in the planning for a long time. Canvas is a playground for experimenting with procedurally generated artwork. Canvas artwork will work in the browser, and will built with HTML canvas elements are drawn with the standard 2d context javascript library.

As much as possible, I'm avoiding using any 3rd party libraries. The purpose of Canvas is to experiment, and learn the technical skills, as well as the user experience when interacting with the canvas.

There are no rules as to what will be included, it's a free space to try new experimental ideas.

About the Author

Phil Balchin is a full-time software developer at Zendesk, previously at Heroku/Salesforce, and Kyan, as well as a part-time photographer living in Guildford, Surrey, UK. | | | | |
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